![]() Dungeons continue to be private from start to finish, supporting you and optionally up to 3 other players - which is our maximum party size and what about the campaign then, because the campaign storyline is of course going to send you all around the continent, into these private dungeons, but also to parts of the open world. So, to start with, the shared world concept doesn’t affect dungeons. Would rather play solo or with friends rather then open world multiplayer type stuff eating up mobs So how are we doing this? - Zavenįor those of you who have played Greater Rifts in Diablo III, you might know that there is like a timer there and one of the side effects of doing things like that and we have learned a lot about this, is that it makes you want to rush through, skip things, you start to get very specific about what you want to kill and what you want to do. ![]() ![]() I love them but I don’t want to just feel like I am reacting to what the game is giving me. Making powerful, unique builds as a core part of Diablo and we need content that encourage that level of strategic depth and honestly, player agency is super important. I don’t want to be just doing just one thing over and over again in end-game. What do we look for in a Diablo end-game? What would we be excited to play? When we started thinking about this, like Ok, varied content. ![]() GR I do not think so, other types of end game features most definitely. Im wondering if anyone knows if the rifts will remain ? ![]()
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